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 How do I get the xbox to rebuild the lib using the separate .nfo's?

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Keypel
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PostSubject: How do I get the xbox to rebuild the lib using the separate .nfo's?   Sat Feb 13, 2010 12:53 am

How do I get the xbox to rebuild the lib using the separate .nfo's?

The only way I know of rebuilding the lib from scratch is to import an xml but I don't have one, all I have is

[FileName](year).avi
[FileName](year).tbn
[FileName](year).nfo

So, How do I get the xbox to rebuild the lib using the separate .nfo's?

===================================================

EDIT 1

I found this quote in another thread"

Quote :
If XBMC sees an .nfo file in the same location as the movie file, it will get the information from that nfo file before it trys to get it from the internet.

Apparently this is not happening. It is just downloading from the Internet rather than using the nfo's!!. I know for a fact that the nfo's are valid.

The only workaround I can see is to take all the individual nfo files and somehow create a single xml file to import. Getting to the bottom of this sure would be better.

===================================================

EDIT 2

So... Ok, technically it will rebuild the lib using the nfo files but it is unbelievably slow. First off, if the Internet is connected it will simple rebuild the lib using the Internet instead of the provided nfo's however if I purposely remove the Internet from the xbox it will eventuality read off the nfo file.

I checked the xbmc logs and there are tons of DNS lookup for ia.media-imdb.com failed(s).

What seems to be happening is it is desperately trying to connect to the Internet and when it finally gives up it will throw in the towel and read off the nfo file instead.

This can't be normal? I've tried several builds of XBMC with the same behavior. I don't see why XBMC must connect? I gave it everything it wants, i.e. an avi, tbn, nfo, fan art, all with the correct corresponding file names.

Is there some setting or option in the set content where you can tell it to look for the nfo files before trying to get the info from the net?
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billyad2000
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PostSubject: Re: How do I get the xbox to rebuild the lib using the separate .nfo's?   Sat Feb 13, 2010 12:50 pm

ia.media-imdb.com is where imdb stores its media, in this case likely the actor thumbnails. I'm not sure though why they are failing, imdb is usually very fast and reliable.

It is possible to use a workaround that allows xbmc to grab local thumbs, but it can be fairly complicated to setup, with a user needing knowledge of relative paths. The facility can be enabled from the preferences.

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Keypel
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PostSubject: Re: How do I get the xbox to rebuild the lib using the separate .nfo's?   Sat Feb 13, 2010 7:18 pm

The reason it's failing was because I was purposely isolating the Internet from the xbox. I just want to verify the info is being pulled from the nfo files and not the Internet.

I came to the same conclusion about the actor thumbs. I am now changing to locally stored actor thumbs. I just want to make sure the xbox can rebuild the lib from scratch using only the provided nfo's and do so in a reasonable amount of time.

==========================

EDIT

In Pref->Scraper->General Scraper

there is a XBMC path.

I keep setting it to:

Q:\UserData\Thumbnails\Actors

However it will not remember this setting. When I go back to the setting, the path is blank again. Does this feature work?

I just have a bad feeling I'm going to have to open all the individual nfo files and manually change the <thumb> path. pale
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Jocke69
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PostSubject: Re: How do I get the xbox to rebuild the lib using the separate .nfo's?   Sun Feb 14, 2010 1:36 pm

Mmm Keypel,

I had to manualy edit config.xml in the setting folder to in your case

<actorsavepath>Q:\UserData\Thumbnails\Actors</actorsavepath>
<actornetworkpath>here the path from the xbox</actornetworkpath>
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billyad2000
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PostSubject: Re: How do I get the xbox to rebuild the lib using the separate .nfo's?   Sun Feb 14, 2010 8:50 pm

I can confirm that the last build did have a bug here,

I fixed this issue when i moved the preference. The next build will be ready soon.

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