How do I get the xbox to rebuild the lib using the separate .nfo's?
The only way I know of rebuilding the lib from scratch is to import an xml but I don't have one, all I have is
So, How do I get the xbox to rebuild the lib using the separate .nfo's?
I found this quote in another thread"
- Quote :
- If XBMC sees an .nfo file in the same location as the movie file, it will get the information from that nfo file before it trys to get it from the internet.
Apparently this is not happening. It is just downloading from the Internet rather than using the nfo's!!. I know for a fact that the nfo's are valid.
The only workaround I can see is to take all the individual nfo files and somehow create a single xml file to import. Getting to the bottom of this sure would be better.
So... Ok, technically it will
rebuild the lib using the nfo files but it is unbelievably slow
. First off, if the Internet is connected it will simple rebuild the lib using the Internet instead of the provided nfo's however if I purposely remove the Internet from the xbox it will eventuality read off the nfo file.
I checked the xbmc logs and there are tons of DNS lookup for ia.media-imdb.com failed(s).
What seems to be happening is it is desperately trying to connect to the Internet and when it finally gives up it will throw in the towel and read off the nfo file instead.
This can't be normal? I've tried several builds of XBMC with the same behavior. I don't see why XBMC must connect? I gave it everything it wants, i.e. an avi, tbn, nfo, fan art, all with the correct corresponding file names.
Is there some setting or option in the set content where you can tell it to look for the nfo files before trying to get the info from the net?